Friday, May 16, 2014

[Java core 9] Numbers class

Normally, when we work with Numbers, we use primitive data types such as byte, int, long, double, etc.

Example:
   int i = 5000;
   float gpa = 13.65;
   byte mask = 0xaf;

However, in development, we come across situations where we need to use objects instead of primitive data types. In-order to achieve this Java provides wrapper classes for each primitive data type.

All the wrapper classes (Integer, Long, Byte, Double, Float, Short) are subclasses of the abstract class Number.


- Number Subclasses

This wrapping is taken care of by the compiler, the process is called boxing. So when a primitive is used when an object is required, the compiler boxes the primitive type in its wrapper class. Similarly, the compiler unboxes the object to a primitive as well. The Number is part of the java.lang package.

Here is an example of boxing and unboxing:
------------------------------------------
public class Test{

   public static void main(String args[]){
      Integer x = 5; // boxes int to an Integer object
      x =  x + 10;   // unboxes the Integer to a int
      System.out.println(x);
   }
}
--------------------------------------------------

This would produce the following result:

15


When x is assigned integer values, the compiler boxes the integer because x is integer objects. Later, x is unboxed so that they can be added as integers.


- Number Methods:

Here is the list of the instance methods that all the subclasses of the Number class implement:

SN    Methods         Description

1      xxxValue()        Converts the value of this Number object to the xxx data type and returned it.

2     compareTo()      Compares this Number object to the argument.

3     quals()               Determines whether this number object is equal to the argument.

4     valueOf()          Returns an Integer object holding the value of the specified primitive.

5     toString()          Returns a String object representing the value of specified int or Integer.

6     parseInt()          This method is used to get the primitive data type of a certain String.

7     abs()                 Returns the absolute value of the argument.

8     ceil()                Returns the smallest integer that is greater than or equal to the argument. Returned as a double.

9     floor()             Returns the largest integer that is less than or equal to the argument. Returned as a double.

10    rint()               Returns the integer that is closest in value to the argument. Returned as a double.

11    round()          Returns the closest long or int, as indicated by the method's return type, to the argument.

12    min()             Returns the smaller of the two arguments.

13    max()            Returns the larger of the two arguments.

14    exp()             Returns the base of the natural logarithms, e, to the power of the argument.
  
15    log()              Returns the natural logarithm of the argument.

16    pow()           Returns the value of the first argument raised to the power of the second argument.

17    sqrt()             Returns the square root of the argument.

18    sin()             Returns the sine of the specified double value.

19    cos()            Returns the cosine of the specified double value.

20    tan()             Returns the tangent of the specified double value.

21    asin()           Returns the arcsine of the specified double value.

22    acos()          Returns the arccosine of the specified double value.

23    atan()           Returns the arctangent of the specified double value.

24    atan2()        Converts rectangular coordinates (x, y) to polar coordinate (r, theta) and returns theta.

25    toDegrees()      Converts the argument to degrees

26     toRadians()       Converts the argument to radians.

27    random()           Returns a random number.

[Java core 8] Decision making

There are two types of decision making statements in Java. They are:

   if statements
   switch statements

  

- The if Statement:
An if statement consists of a Boolean expression followed by one or more statements.

Syntax:
The syntax of an if statement is:

if(Boolean_expression)
{
   //Statements will execute if the Boolean expression is true
}


If the Boolean expression evaluates to true then the block of code inside the if statement will be executed. If not the first set of code after the end of the if statement (after the closing curly brace) will be executed.

Example:
----------------------------------------
public class Test {

   public static void main(String args[]){
      int x = 10;

      if( x < 20 ){
         System.out.print("This is if statement");
      }
   }
}
-----------------------------------------

This would produce the following result:

     This is if statement


- The if...else Statement:

An if statement can be followed by an optional else statement, which executes when the Boolean expression is false.

Syntax:
The syntax of an if...else is:

if(Boolean_expression){
   //Executes when the Boolean expression is true
}else{
   //Executes when the Boolean expression is false
}


Example:

-------------------------------------------
public class Test {

   public static void main(String args[]){
      int x = 30;

      if( x < 20 ){
         System.out.print("This is if statement");
      }else{
         System.out.print("This is else statement");
      }
   }
}
--------------------------------------------

This would produce the following result:

This is else statement


- The if...else if...else Statement:
An if statement can be followed by an optional else if...else statement, which is very useful to test various conditions using single if...else if statement.

When using if , else if , else statements there are few points to keep in mind.

An if can have zero or one else's and it must come after any else if's.

An if can have zero to many else if's and they must come before the else.

Once an else if succeeds, none of the remaining else if's or else's will be tested.

Syntax:
The syntax of an if...else is:

if(Boolean_expression 1){
   //Executes when the Boolean expression 1 is true
}else if(Boolean_expression 2){
   //Executes when the Boolean expression 2 is true
}else if(Boolean_expression 3){
   //Executes when the Boolean expression 3 is true
}else {
   //Executes when the none of the above condition is true.
}


Example:

---------------------------------------
public class Test {

   public static void main(String args[]){
      int x = 30;

      if( x == 10 ){
         System.out.print("Value of X is 10");
      }else if( x == 20 ){
         System.out.print("Value of X is 20");
      }else if( x == 30 ){
         System.out.print("Value of X is 30");
      }else{
         System.out.print("This is else statement");
      }
   }
}
-------------------------------------------
This would produce the following result:

Value of X is 30

- Nested if...else Statement:

It is always legal to nest if-else statements which means you can use one if or else if statement inside another if or else if statement.

Syntax:
The syntax for a nested if...else is as follows:

if(Boolean_expression 1){
   //Executes when the Boolean expression 1 is true
   if(Boolean_expression 2){
      //Executes when the Boolean expression 2 is true
   }
}


You can nest else if...else in the similar way as we have nested if statement.

Example:
------------------------------------
public class Test {

   public static void main(String args[]){
      int x = 30;
      int y = 10;

      if( x == 30 ){
         if( y == 10 ){
             System.out.print("X = 30 and Y = 10");
          }
       }
    }
}
---------------------------------------

This would produce the following result:

X = 30 and Y = 10


- The switch Statement:
A switch statement allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each case.

Syntax:
The syntax of enhanced for loop is:

switch(expression){
    case value :
       //Statements
       break; //optional
    case value :
       //Statements
       break; //optional
    //You can have any number of case statements.
    default : //Optional
       //Statements
}


The following rules apply to a switch statement:

The variable used in a switch statement can only be a byte, short, int, or char.

You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.

The value for a case must be the same data type as the variable in the switch and it must be a constant or a literal.

When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.

When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement.

Not every case needs to contain a break. If no break appears, the flow of control will fall through to subsequent cases until a break is reached.

A switch statement can have an optional default case, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true. No break is needed in the default case.

Example:
----------------------------------------
public class Test {

   public static void main(String args[]){
      //char grade = args[0].charAt(0);
      char grade = 'C';

      switch(grade)
      {
         case 'A' :
            System.out.println("Excellent!");
            break;
         case 'B' :
         case 'C' :
            System.out.println("Well done");
            break;
         case 'D' :
            System.out.println("You passed");
         case 'F' :
            System.out.println("Better try again");
            break;
         default :
            System.out.println("Invalid grade");
      }
      System.out.println("Your grade is " + grade);
   }
}
-----------------------------------------
Compile and run above program using various command line arguments. This would produce the following result:

$ java Test
Well done
Your grade is a C
$

[Java core 7] Loops for, while and do ... while

There may be a situation when we need to execute a block of code several number of times, and is often referred to as a loop.

Java has very flexible three looping mechanisms. You can use one of the following three loops:
   while Loop
   do...while Loop
   for Loop


As of Java 5, the enhanced for loop was introduced. This is mainly used for Arrays.


- The while Loop:
A while loop is a control structure that allows you to repeat a task a certain number of times.

Syntax:
The syntax of a while loop is:

while(Boolean_expression)
{
   //Statements
}



When executing, if the boolean_expression result is true, then the actions inside the loop will be executed. This will continue as long as the expression result is true.

Here, key point of the while loop is that the loop might not ever run. When the expression is tested and the result is false, the loop body will be skipped and the first statement after the while loop will be executed.

Example:
----------------------------------------
public class Test {

   public static void main(String args[]) {
      int x = 10;

      while( x < 20 ) {
         System.out.print("value of x : " + x );
         x++;
         System.out.print("\n");
      }
   }
}
-------------------------------------------
This would produce the following result:

value of x : 10
value of x : 11
value of x : 12
value of x : 13
value of x : 14
value of x : 15
value of x : 16
value of x : 17
value of x : 18
value of x : 19


- The do...while Loop:
A do...while loop is similar to a while loop, except that a do...while loop is guaranteed to execute at least one time.

Syntax:
The syntax of a do...while loop is:

do
{
   //Statements
}while(Boolean_expression);


Notice that the Boolean expression appears at the end of the loop, so the statements in the loop execute once before the Boolean is tested.

If the Boolean expression is true, the flow of control jumps back up to do, and the statements in the loop execute again. This process repeats until the Boolean expression is false.

Example:
----------------------------------------
public class Test {

   public static void main(String args[]){
      int x = 10;

      do{
         System.out.print("value of x : " + x );
         x++;
         System.out.print("\n");
      }while( x < 20 );
   }
}
------------------------------------------

This would produce the following result:

value of x : 10
value of x : 11
value of x : 12
value of x : 13
value of x : 14
value of x : 15
value of x : 16
value of x : 17
value of x : 18
value of x : 19



- The for Loop:
A for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute a specific number of times.

A for loop is useful when you know how many times a task is to be repeated.

Syntax:
The syntax of a for loop is:

for(initialization; Boolean_expression; update)
{
   //Statements
}


Here is the flow of control in a for loop:

The initialization step is executed first, and only once. This step allows you to declare and initialize any loop control variables. You are not required to put a statement here, as long as a semicolon appears.

Next, the Boolean expression is evaluated. If it is true, the body of the loop is executed. If it is false, the body of the loop does not execute and flow of control jumps to the next statement past the for loop.

After the body of the for loop executes, the flow of control jumps back up to the update statement. This statement allows you to update any loop control variables. This statement can be left blank, as long as a semicolon appears after the Boolean expression.

The Boolean expression is now evaluated again. If it is true, the loop executes and the process repeats itself (body of loop, then update step, then Boolean expression). After the Boolean expression is false, the for loop terminates.

Example:
-------------------------------------------
public class Test {

   public static void main(String args[]) {

      for(int x = 10; x < 20; x = x+1) {
         System.out.print("value of x : " + x );
         System.out.print("\n");
      }
   }
}
-------------------------------------------

This would produce the following result:

value of x : 10
value of x : 11
value of x : 12
value of x : 13
value of x : 14
value of x : 15
value of x : 16
value of x : 17
value of x : 18
value of x : 19



- Enhanced for loop in Java:
As of Java 5, the enhanced for loop was introduced. This is mainly used for Arrays.

Syntax:
The syntax of enhanced for loop is:

for(declaration : expression)
{
   //Statements
}


Declaration: The newly declared block variable, which is of a type compatible with the elements of the array you are accessing. The variable will be available within the for block and its value would be the same as the current array element.

Expression: This evaluates to the array you need to loop through. The expression can be an array variable or method call that returns an array.

Example:
---------------------------------------
public class Test {

   public static void main(String args[]){
      int [] numbers = {10, 20, 30, 40, 50};

      for(int x : numbers ){
         System.out.print( x );
         System.out.print(",");
      }
      System.out.print("\n");
      String [] names ={"James", "Larry", "Tom", "Lacy"};
      for( String name : names ) {
         System.out.print( name );
         System.out.print(",");
      }
   }
}
------------------------------------------

This would produce the following result:

10,20,30,40,50,
James,Larry,Tom,Lacy,



- The break Keyword:
The break keyword is used to stop the entire loop. The break keyword must be used inside any loop or a switch statement.

The break keyword will stop the execution of the innermost loop and start executing the next line of code after the block.

Syntax:
The syntax of a break is a single statement inside any loop:

break;

Example:
-------------------------------------------
public class Test {

   public static void main(String args[]) {
      int [] numbers = {10, 20, 30, 40, 50};

      for(int x : numbers ) {
         if( x == 30 ) {
          break;
         }
         System.out.print( x );
         System.out.print("\n");
      }
   }
}
----------------------------------------------
This would produce the following result:

10
20



- The continue Keyword:
The continue keyword can be used in any of the loop control structures. It causes the loop to immediately jump to the next iteration of the loop.

In a for loop, the continue keyword causes flow of control to immediately jump to the update statement.

In a while loop or do/while loop, flow of control immediately jumps to the Boolean expression.

Syntax:
The syntax of a continue is a single statement inside any loop:

continue;

Example:
-----------------------------------------------
public class Test {

   public static void main(String args[]) {
      int [] numbers = {10, 20, 30, 40, 50};

      for(int x : numbers ) {
         if( x == 30 ) {
          continue;
         }
         System.out.print( x );
         System.out.print("\n");
      }
   }
}

------------------------------------------------
This would produce the following result:

10
20
40
50

[Java core 6] Modifier types

Modifiers are keywords that you add to those definitions to change their meanings. The Java language has a wide variety of modifiers, including the following:
   Java Access Modifiers
   Non Access Modifiers


To use a modifier, you include its keyword in the definition of a class, method, or variable. The modifier precedes the rest of the statement, as in the following examples (Italic ones):

-------------------------------------
public class className {
   // ...
}
private boolean myFlag;
static final double weeks = 9.5;
protected static final int BOXWIDTH = 42;
public static void main(String[] arguments) {
   // body of method
}
--------------------------------------

- Access Control Modifiers:


Java provides a number of access modifiers to set access levels for classes, variables, methods and constructors. The four access levels are:

Visible to the package, the default. No modifiers are needed.

Visible to the class only (private).

Visible to the world (public).

Visible to the package and all subclasses (protected).


- Non Access Modifiers:

Java provides a number of non-access modifiers to achieve many other functionality.

The static modifier for creating class methods and variables

The final modifier for finalizing the implementations of classes, methods, and variables.

The abstract modifier for creating abstract classes and methods.

The synchronized and volatile modifiers, which are used for threads.

[Java core 5] Variable types

A variable provides us with named storage that our programs can manipulate. Each variable in Java has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.

You must declare all variables before they can be used. The basic form of a variable declaration is shown here:

data type variable [ = value][, variable [= value] ...] ;

Here data type is one of Java's datatypes and variable is the name of the variable. To declare more than one variable of the specified type, you can use a comma-separated list.

Following are valid examples of variable declaration and initialization in Java:

int a, b, c;         // Declares three ints, a, b, and c.
int a = 10, b = 10;  // Example of initialization
byte B = 22;         // initializes a byte type variable B.
double pi = 3.14159; // declares and assigns a value of PI.
char a = 'a';        // the char variable a iis initialized with value 'a'

This chapter will explain various variable types available in Java Language. There are three kinds of variables in Java:
    Local variables
    Instance variables
    Class/static variables

- Local variables:

Local variables are declared in methods, constructors, or blocks.

Local variables are created when the method, constructor or block is entered and the variable will be destroyed once it exits the method, constructor or block.

Access modifiers cannot be used for local variables.

Local variables are visible only within the declared method, constructor or block.

Local variables are implemented at stack level internally.

There is no default value for local variables so local variables should be declared and an initial value should be assigned before the first use.

Example:
Here, age is a local variable. This is defined inside pupAge() method and its scope is limited to this method only.

--------------------------------------------
public class Test{
   public void pupAge(){
      int age = 0;
      age = age + 7;
      System.out.println("Puppy age is : " + age);
   }
  
   public static void main(String args[]){
      Test test = new Test();
      test.pupAge();
   }
}
------------------------------------------

This would produce the following result:

     Puppy age is: 7

Example:
Following example uses age without initializing it, so it would give an error at the time of compilation.

-------------------------------------------
public class Test{
   public void pupAge(){
      int age;
      age = age + 7;
      System.out.println("Puppy age is : " + age);
   }
  
   public static void main(String args[]){
      Test test = new Test();
      test.pupAge();
   }
}
-------------------------------------------
This would produce the following error while compiling it:

  Test.java:4:variable number might not have been initialized
  age = age + 7;
          ^
   1 error



- Instance variables:


Instance variables are declared in a class, but outside a method, constructor or any block.

When a space is allocated for an object in the heap, a slot for each instance variable value is created.

Instance variables are created when an object is created with the use of the keyword 'new' and destroyed when the object is destroyed.

Instance variables hold values that must be referenced by more than one method, constructor or block, or essential parts of an object's state that must be present throughout the class.

Instance variables can be declared in class level before or after use.

Access modifiers can be given for instance variables.

The instance variables are visible for all methods, constructors and block in the class. Normally, it is recommended to make these variables private (access level). However visibility for subclasses can be given for these variables with the use of access modifiers.

Instance variables have default values. For numbers the default value is 0, for Booleans it is false and for object references it is null. Values can be assigned during the declaration or within the constructor.

Instance variables can be accessed directly by calling the variable name inside the class. However within static methods and different class ( when instance variables are given accessibility) should be called using the fully qualified name . ObjectReference.VariableName.

Example:
-----------------------------------------------
import java.io.*;

public class Employee{
   // this instance variable is visible for any child class.
   public String name;
  
   // salary  variable is visible in Employee class only.
   private double salary;
  
   // The name variable is assigned in the constructor.
   public Employee (String empName){
      name = empName;
   }

   // The salary variable is assigned a value.
   public void setSalary(double empSal){
      salary = empSal;
   }
  
   // This method prints the employee details.
   public void printEmp(){
      System.out.println("name  : " + name );
      System.out.println("salary :" + salary);
   }

   public static void main(String args[]){
      Employee empOne = new Employee("Ransika");
      empOne.setSalary(1000);
      empOne.printEmp();
   }
}

-----------------------------------------------

This would produce the following result:

   name  : Ransika
   salary :1000.0



-  Class/static variables:


Class variables also known as static variables are declared with the static keyword in a class, but outside a method, constructor or a block.

There would only be one copy of each class variable per class, regardless of how many objects are created from it.

Static variables are rarely used other than being declared as constants. Constants are variables that are declared as public/private, final and static. Constant variables never change from their initial value.

Static variables are stored in static memory. It is rare to use static variables other than declared final and used as either public or private constants.

Static variables are created when the program starts and destroyed when the program stops.

Visibility is similar to instance variables. However, most static variables are declared public since they must be available for users of the class.

Default values are same as instance variables. For numbers, the default value is 0; for Booleans, it is false; and for object references, it is null. Values can be assigned during the declaration or within the constructor. Additionally values can be assigned in special static initializer blocks.

Static variables can be accessed by calling with the class name . ClassName.VariableName.

When declaring class variables as public static final, then variables names (constants) are all in upper case. If the static variables are not public and final the naming syntax is the same as instance and local variables.

Example:

----------------------------------
import java.io.*;

public class Employee{
   // salary  variable is a private static variable
   private static double salary;

   // DEPARTMENT is a constant
   public static final String DEPARTMENT = "Development ";

   public static void main(String args[]){
      salary = 1000;
      System.out.println(DEPARTMENT+"average salary:"+salary);
   }
}
-----------------------------------

This would produce the following result:

   Development average salary:1000

Note: If the variables are access from an outside class the constant should be accessed as Employee.DEPARTMENT

[Java core 4] Object and Class

Java is an Object-Oriented Language. As a language that has the Object Oriented feature, Java supports the following fundamental concepts:

Polymorphism
Inheritance
Encapsulation
Abstraction
Classes
Objects
Instance
Method
Message Parsing


Object - Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.

Class - A class can be defined as a template/blue print that describes the behaviors/states that object of its type support.

1 - Objects in Java:

Let us now look deep into what are objects. If we consider the real-world we can find many objects around us, Cars, Dogs, Humans, etc. All these objects have a state and behavior.

If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging, running

If you compare the software object with a real world object, they have very similar characteristics.

Software objects also have a state and behavior. A software object's state is stored in fields and behavior is shown via methods.

So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods.



2 - Classes in Java:
A class is a blue print from which individual objects are created.

A sample of a class is given below:

----------------------------------------------
public class Dog{
   String breed;
   int age;
   String color;

   void barking(){
   }
  
   void hungry(){
   }
  
   void sleeping(){
   }
}
-----------------------------------------------

A class can contain any of the following variable types.

Local variables: Variables defined inside methods, constructors or blocks are called local variables. The variable will be declared and initialized within the method and the variable will be destroyed when the method has completed.

Instance variables: Instance variables are variables within a class but outside any method. These variables are instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that particular class.

Class variables: Class variables are variables declared with in a class, outside any method, with the static keyword.

A class can have any number of methods to access the value of various kinds of methods. In the above example, barking(), hungry() and sleeping() are methods.

Below mentioned are some of the important topics that need to be discussed when looking into classes of the Java Language.


3 - Constructors:

When discussing about classes, one of the most important sub topic would be constructors. Every class has a constructor. If we do not explicitly write a constructor for a class the Java compiler builds a default constructor for that class.

Each time a new object is created, at least one constructor will be invoked. The main rule of constructors is that they should have the same name as the class. A class can have more than one constructor.

Example of a constructor is given below:
------------------------------------------
public class Puppy{
   public Puppy(){
   }

   public Puppy(String name){
      // This constructor has one parameter, name.
   }
}
--------------------------------------------

Java also supports Singleton Classes where you would be able to create only one instance of a class.

4 - Creating an Object:

As mentioned previously, a class provides the blueprints for objects. So basically an object is created from a class. In Java, the new key word is used to create new objects.

There are three steps when creating an object from a class:

Declaration: A variable declaration with a variable name with an object type.

Instantiation: The 'new' key word is used to create the object.

Initialization: The 'new' keyword is followed by a call to a constructor. This call initializes the new object.


Example of creating an object is given below:
--------------------------------------------------------
public class Puppy{

   public Puppy(String name){
      // This constructor has one parameter, name.
      System.out.println("Passed Name is :" + name );
   }
   public static void main(String []args){
      // Following statement would create an object myPuppy
      Puppy myPuppy = new Puppy( "tommy" );
   }
}
-------------------------------------------------------

If we compile and run the above program, then it would produce the following result:

Passed Name is :tommy
Accessing Instance Variables and Methods:
Instance variables and methods are accessed via created objects. To access an instance variable the fully qualified path should be as follows:

/* First create an object */
ObjectReference = new Constructor();

/* Now call a variable as follows */
ObjectReference.variableName;

/* Now you can call a class method as follows */
ObjectReference.MethodName();

Example:
This example explains how to access instance variables and methods of a class:

-----------------------------------------------
public class Puppy{
  
   int puppyAge;

   public Puppy(String name){
      // This constructor has one parameter, name.
      System.out.println("Passed Name is :" + name );
   }
   public void setAge( int age ){
       puppyAge = age;
   }

   public int getAge( ){
       System.out.println("Puppy's age is :" + puppyAge );
       return puppyAge;
   }
   public static void main(String []args){
      /* Object creation */
      Puppy myPuppy = new Puppy( "tommy" );

      /* Call class method to set puppy's age */
      myPuppy.setAge( 2 );

      /* Call another class method to get puppy's age */
      myPuppy.getAge( );

      /* You can access instance variable as follows as well */
      System.out.println("Variable Value :" + myPuppy.puppyAge );
   }
}
----------------------------------------------------

If we compile and run the above program, then it would produce the following result:

Passed Name is :tommy
Puppy's age is :2
Variable Value :2



5 - Source file declaration rules:

As the last part of this section let's now look into the source file declaration rules. These rules are essential when declaring classes, import statements and package statements in a source file.

There can be only one public class per source file.

A source file can have multiple non public classes.

The public class name should be the name of the source file as well which should be appended by .java at the end. For example : The class name is . public class Employee{} Then the source file should be as Employee.java.

If the class is defined inside a package, then the package statement should be the first statement in the source file.

If import statements are present then they must be written between the package statement and the class declaration. If there are no package statements then the import statement should be the first line in the source file.

Import and package statements will imply to all the classes present in the source file. It is not possible to declare different import and/or package statements to different classes in the source file.

Classes have several access levels and there are different types of classes; abstract classes, final classes, etc. I will be explaining about all these in the access modifiers chapter.

Apart from the above mentioned types of classes, Java also has some special classes called Inner classes and Anonymous classes.

6 - Java Package:
In simple, it is a way of categorizing the classes and interfaces. When developing applications in Java, hundreds of classes and interfaces will be written, therefore categorizing these classes is a must as well as makes life much easier.

- Import statements:
In Java if a fully qualified name, which includes the package and the class name, is given then the compiler can easily locate the source code or classes. Import statement is a way of giving the proper location for the compiler to find that particular class.

For example, the following line would ask compiler to load all the classes available in directory java_installation/java/io :

-----------------------------------------------
import java.io.*;
----------------------------------------------
A Simple Case Study:
For our case study, we will be creating two classes. They are Employee and EmployeeTest.

First open notepad and add the following code. Remember this is the Employee class and the class is a public class. Now, save this source file with the name Employee.java.

The Employee class has four instance variables name, age, designation and salary. The class has one explicitly defined constructor, which takes a parameter.

---------------------------------------------
import java.io.*;
public class Employee{
   String name;
   int age;
   String designation;
   double salary;
   
   // This is the constructor of the class Employee
   public Employee(String name){
      this.name = name;
   }
   // Assign the age of the Employee  to the variable age.
   public void empAge(int empAge){
      age =  empAge;
   }
   /* Assign the designation to the variable designation.*/
   public void empDesignation(String empDesig){
      designation = empDesig;
   }
   /* Assign the salary to the variable    salary.*/
   public void empSalary(double empSalary){
      salary = empSalary;
   }
   /* Print the Employee details */
   public void printEmployee(){
      System.out.println("Name:"+ name );
      System.out.println("Age:" + age );
      System.out.println("Designation:" + designation );
      System.out.println("Salary:" + salary);
   }
}
---------------------------------------------------

As mentioned previously in this tutorial, processing starts from the main method. Therefore in-order for us to run this Employee class there should be main method and objects should be created. We will be creating a separate class for these tasks.

Given below is the EmployeeTest class, which creates two instances of the class Employee and invokes the methods for each object to assign values for each variable.

Save the following code in EmployeeTest.java file

---------------------------------------------------
import java.io.*;
public class EmployeeTest{

   public static void main(String args[]){
      /* Create two objects using constructor */
      Employee empOne = new Employee("James Smith");
      Employee empTwo = new Employee("Mary Anne");

      // Invoking methods for each object created
      empOne.empAge(26);
      empOne.empDesignation("Senior Software Engineer");
      empOne.empSalary(1000);
      empOne.printEmployee();

      empTwo.empAge(21);
      empTwo.empDesignation("Software Engineer");
      empTwo.empSalary(500);
      empTwo.printEmployee();
   }
}

----------------------------------------------------------------

Now, compile both the classes and then run EmployeeTest to see the result as follows:

C :> javac Employee.java
C :> vi EmployeeTest.java
C :> javac  EmployeeTest.java
C :> java EmployeeTest

Name:James Smith
Age:26
Designation:Senior Software Engineer
Salary:1000.0
Name:Mary Anne
Age:21
Designation:Software Engineer
Salary:500.0


[Java core 3] Basic operators of java

Java provides a rich set of operators to manipulate variables. We can divide all the Java operators into the following groups:

   Arithmetic Operators
   Relational Operators
   Bitwise Operators
   Logical Operators
   Assignment Operators
   Misc Operators



1 - The Arithmetic Operators:

Arithmetic operators are used in mathematical expressions in the same way that they are used in algebra. The following table lists the arithmetic operators:

Assume integer variable A holds 10 and variable B holds 20, then:

Show Examples:

Operator    |     Description                                                                                 
   +                    Addition - Adds values on either side of the operator   

           Ex: A + B will give 30

   -                     Subtraction - Subtracts right hand operand from left hand operand   

          Ex: A - B will give -10

   *                     Multiplication - Multiplies values on either side of the operator   

           Ex: A * B will give 200

   /                     Division - Divides left hand operand by right hand operand   

           Ex:  B / A will give 2

  %                   Modulus - Divides left hand operand by right hand operand and returns remainder   

            Ex: B % A will give 0

  ++                Increment - Increases the value of operand by 1   

           Ex: B++ gives 21

   --                 Decrement - Decreases the value of operand by 1   

            Ex: B-- gives 19



2- The Relational Operators:
There are following relational operators supported by Java language Assume variable A holds 10 and variable B holds 20, then:


Show Examples:

Operator  |   Description

 ==                 Checks if the values of two operands are equal or not, if yes then condition becomes true.   

          Ex: (A == B) is not true.

!=                  Checks if the values of two operands are equal or not, if values are not equal then condition becomes true.   

          Ex: (A != B) is true.

>                Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.   

         Ex: (A > B) is not true.

<               Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.   

        Ex: (A < B) is true.

>=           Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.   

        Ex: (A >= B) is not true.

<=          Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.   

        Ex: (A <= B) is true.


3 - The Bitwise Operators:
Java defines several bitwise operators, which can be applied to the integer types, long, int, short, char, and byte.

Bitwise operator works on bits and performs bit-by-bit operation. Assume if a = 60; and b = 13; now in binary format they will be as follows:

Ex:

a = 0011 1100

b = 0000 1101

-----------------

a&b = 0000 1100

a|b = 0011 1101

a^b = 0011 0001

~a  = 1100 0011



Show Examples:

Operator  |   Description

&                   Binary AND Operator copies a bit to the result if it exists in both operands.   

        Ex:  (A & B) will give 12 which is 0000 1100

|                     Binary OR Operator copies a bit if it exists in either operand.   

        Ex: (A | B) will give 61 which is 0011 1101

^                   Binary XOR Operator copies the bit if it is set in one operand but not both.   

        Ex: (A ^ B) will give 49 which is 0011 0001

~                  Binary Ones Complement Operator is unary and has the effect of 'flipping' bits.   

       Ex: (~A ) will give -61 which is 1100 0011 in 2's complement form due to a signed binary number.

<<              Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.   

        Ex: A << 2 will give 240 which is 1111 0000

>>             Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.   

        Ex: A >> 2 will give 15 which is 1111

>>>         Shift right zero fill operator. The left operands value is moved right by the number of bits specified by the right operand and shifted values are filled up with zeros.   

       Ex: A >>>2 will give 15 which is 0000 1111



4- The Logical Operators:


Show Examples:

Operator  |   Description   

&&                Called Logical AND operator. If both the operands are non-zero, then the condition becomes true.   

     Ex: (A && B) is false.

||                  Called Logical OR Operator. If any of the two operands are non-zero, then the condition becomes true.   

    Ex: (A || B) is true.

!                 Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.   

    Ex: !(A && B) is true.


5 - The Assignment Operators:
There are following assignment operators supported by Java language:

Show Examples:

Operator  |  Description   

=                  Simple assignment operator, Assigns values from right side operands to left side operand   

    Ex: C = A + B will assign value of A + B into C

+=             Add AND assignment operator, It adds right operand to the left operand and assign the result to left operand   

   Ex: C += A is equivalent to C = C + A

-=              Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operand   

    Ex: C -= A is equivalent to C = C - A

*=           Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operand   

    Ex: C *= A is equivalent to C = C * A

/=           Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operand   

   Ex: C /= A is equivalent to C = C / A

%=         Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operand   

   Ex: C %= A is equivalent to C = C % A

<<=         Left shift AND assignment operator   

   Ex: C <<= 2 is same as C = C << 2

>>=        Right shift AND assignment operator   

   Ex: C >>= 2 is same as C = C >> 2

&=         Bitwise AND assignment operator   

    Ex: C &= 2 is same as C = C & 2

^=        Bitwise exclusive OR and assignment operator   

   Ex: C ^= 2 is same as C = C ^ 2

|=         Bitwise inclusive OR and assignment operator   

    Ex: C |= 2 is same as C = C | 2


6- Misc Operators
There are few other operators supported by Java Language.

Conditional Operator ( ? : ):

Conditional operator is also known as the ternary operator. This operator consists of three operands and is used to evaluate Boolean expressions. The goal of the operator is to decide which value should be assigned to the variable. The operator is written as:

variable x = (expression) ? value if true : value if false

Ex:

----------------------------------------
public class Test {

   public static void main(String args[]){
      int a , b;
      a = 10;
      b = (a == 1) ? 20: 30;
      System.out.println( "Value of b is : " +  b );

      b = (a == 10) ? 20: 30;
      System.out.println( "Value of b is : " + b );
   }
}


 ------------------------------------------
  Result:


Value of b is : 30
Value of b is : 20


7 - Instanceof Operator:
This operator is used only for object reference variables. The operator checks whether the object is of a particular type(class type or interface type). instanceof operator is wriiten as:

( Object reference variable ) instanceof  (class/interface type)

If the object referred by the variable on the left side of the operator passes the IS-A check for the class/interface type on the right side, then the result will be true.

Ex:
-------------------------------------------
public class Test {

   public static void main(String args[]){
      String name = "James";
      // following will return true since name is type of String
      boolean result = name instanceof String; 
      System.out.println( result );
   }
}

-----------------------------------------------
 Result:

true


This operator will still return true if the object being compared is the assignment compatible with the type on the right

Ex:
----------------------------------------------
class Vehicle {}

public class Car extends Vehicle {
   public static void main(String args[]){
      Vehicle a = new Car();
      boolean result =  a instanceof Car;
      System.out.println( result );
   }
}

-----------------------------------------------
Result:

true


8 - Precedence of Java Operators:

Operator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator:

For example, x = 7 + 3 * 2; here x is assigned 13, not 20 because operator * has higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7.

Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.

Category              Operator                                      Associativity
Postfix                  () [] . (dot operator)                       Left to right
Unary                    ++ - - ! ~                                       Right to left
Multiplicative        * / %                                             Left to right
Additive                 + -                                                 Left to right
Shift                       >> >>> <<                                    Left to right
Relational              > >= < <=                                      Left to right
Equality                 == !=                                             Left to right
Bitwise AND        &                                                    Left to right
Bitwise XOR        ^                                                     Left to right
Bitwise OR           |                                                      Left to right
Logical AND       &&                                                  Left to right
Logical OR          ||                                                       Left to right
Conditional          ?:                                                      Right to left
Assignment          = += -= *= /= %= >>= <<= &= ^= |=       Right to left
Comma                 ,                                                       Left to right

Friday, May 9, 2014

[Java core 2] Java Basic Data Types

Java Basic Data Types

- Variables are nothing but reserved memory locations to store values.

- This means that when you create a variable you reserve some space in memory.
- Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory.

There are two data types available in Java:

- Primitive Data Types

There are eight primitive data types supported by Java. Primitive data types are predefined by the language and named by a keyword. Let us now look into detail about the eight primitive data types.

byte:

Byte data type is an 8-bit signed two's complement integer.
Minimum value is -128
Maximum value is 127 (inclusive)
Default value is 0

Byte data type is used to save space in large arrays, mainly in place of integers, since a byte is four times smaller than an int.

Example: byte a = 100 , byte b = -50

short:

Short data type is a 16-bit signed two's complement integer.

Minimum value is -32,768
Maximum value is 32,767 (inclusive)

Short data type can also be used to save memory as byte data type. A short is 2 times smaller than an int

Default value is 0.

Example: short s = 10000, short r = -20000

 int:

Int data type is a 32-bit signed two's complement integer.

Minimum value is - 2,147,483,648.
Maximum value is 2,147,483,647(inclusive).
Int is generally used as the default data type for integral values unless there is a concern about memory.

The default value is 0.

Example: int a = 100000, int b = -200000

long:

Long data type is a 64-bit signed two's complement integer.

Minimum value is -9,223,372,036,854,775,808

Maximum value is 9,223,372,036,854,775,807 (inclusive)

This type is used when a wider range than int is needed.

Default value is 0L.

Example: long a = 100000L, int b = -200000L

float:

Float data type is a single-precision 32-bit IEEE 754 floating point.

Float is mainly used to save memory in large arrays of floating point numbers.

Default value is 0.0f.

Float data type is never used for precise values such as currency.

Example: float f1 = 234.5f

double:

double data type is a double-precision 64-bit IEEE 754 floating point.

This data type is generally used as the default data type for decimal values, generally the default choice.

Double data type should never be used for precise values such as currency.

Default value is 0.0d.

Example: double d1 = 123.4

boolean:

boolean data type represents one bit of information.

There are only two possible values: true and false.

This data type is used for simple flags that track true/false conditions.

Default value is false.

Example: boolean one = true

char:

char data type is a single 16-bit Unicode character.

Minimum value is '\u0000' (or 0).

Maximum value is '\uffff' (or 65,535 inclusive).

Char data type is used to store any character.

Example: char letterA ='A'



- Reference Data Types:

Reference variables are created using defined constructors of the classes. They are used to access objects. These variables are declared to be of a specific type that cannot be changed. For example, Employee, Puppy etc.

Class objects, and various type of array variables come under reference data type.

Default value of any reference variable is null.

A reference variable can be used to refer to any object of the declared type or any compatible type.

Example: Animal animal = new Animal("giraffe");



Java Literals:

A literal is a source code representation of a fixed value. They are represented directly in the code without any computation.

- Literals can be assigned to any primitive type variable.

 For example: byte a = 68; char a = 'A'

byte, int, long, and short can be expressed in decimal(base 10), hexadecimal(base 16) or octal(base 8) number systems as well.

- Prefix 0 is used to indicate octal and prefix 0x indicates hexadecimal when using these number systems for literals.

For example: int decimal = 100; int octal = 0144; int hexa = 0x64;

- String literals in Java are specified like they are in most other languages by enclosing a sequence of characters between a pair of double quotes.

Examples of string literals are: "Hello World" "two\nlines" "\"This is in quotes\""

- String and char types of literals can contain any Unicode characters.

For example: char a = '\u0001'; String a = "\u0001";

- Java language supports few special escape sequences for String and char literals as well. They are:
NotationCharacter represented


\n      Newline (0x0a)
\r       Carriage return (0x0d)
\f       Formfeed (0x0c)
\b      Backspace (0x08)
\s      Space (0x20)
\t       tab
\"      Double quote
\'       Single quote
\\       backslash
\ddd  Octal character (ddd)
\uxxxx  Hexadecimal UNICODE character (xxxx)

Thursday, May 8, 2014

[Java core 1] The program first-hand, screen print "hello world!"

The program first-hand, screen print "hello world!"



Create a Project:

- Open NetBean [Download]
- File -> New Project


- Project name


- Click Finish
- Project JavaCore_HelloWorld


- Project code:

package javacore_helloworld;

/**
 *
 * @author txthanh
 */
public class JavaCore_HelloWorld {

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        System.out.println(" Hello World ! ");
    }
   
}



- Output

 Hello World !